First Major Update: Refactoring, Balancing & More!


Hey, Void Pilots!

The first major update is finally here, bringing significant under-the-hood improvements, balancing tweaks, and quality-of-life changes to Void Protocol. This update focuses on refactoring core systemsimproving data collection, and fine-tuning gameplay balance

Let’s break it down!

New Features 

Difficulty Now Spawns Previous Tier Mobs!

  • Chaos intensifies! Higher difficulties now include mobs from earlier tiers:
    • Medium Difficulty: Easy-tier mobs can join the party.
    • Hard Difficulty: Easy and Medium-tier mobs raid together.
  • Why? 
    • To ramp up chaos, variety, and challenge—no mercy for the unprepared!

Core System Refactoring

Spawning & Pooling System Overhaul

  • Mob spawning has been split into separate scripts for better organization:
    • Standard Mobs
    • Special Mobs
    • Bosses
  • The object pooling system has been remade to accommodate these changes, ensuring smoother performance and scalability.

Data & File Management Refactor (Final Iteration)

  • More in-game data is now collected, including:
    • Session & Run Details (Start/End Time, Duration, Difficulty, Score)
    • Enemy Kills (Minions & Bosses per difficulty tier)
    • Upgrades Collected (Common to Legendary)
    • Combat Stats (Accuracy, Shots Fired/Hit, Pause Count)
    • Player Stats (Max Health, Speed, Attack, Boost, etc.)
    • Level Progression (Current Level, EXP Gains)

⚠️ Important Note:

  • All data stays on the player’s PC (inside Players - Gameplay Data folder).
  • This is the final version of data collection—it will not be present in the next major update.

Bug Fixes

  • Difficulty-Select-UI Planets now properly enlarge on hover.
  • Max Health Rare Upgrade was incorrectly stronger than Epic—fixed!
  • Player VFX (Shooting & Boost) no longer play after death.
  • Window sizing improved for smaller resolutions (full resizing options coming later).
  • Special thanks to @TalkingBox and @hirouz for reporting in the comments!

Balancing Changes

Combat & Progression

  • Item Spawns now appear around the player instead of the entire world.
  • EXP Runes adjusted with two new tiers:
    • Tiny (1) | Small (3) | Medium (5) | Large (10)
    • Gigantic (20) | Ginormous (50)
  • Spawn Scheduling rebalanced across all difficulties.

Leveling System Rework

  • Level Cap: 50
    • Previously had no Level Cap
  • EXP Scaling:
    • Lv1 → 5 EXP
    • Lv2-10 → +10-30% per level
    • Lv11-25 → +3-10% per level
    • Lv26-40 → +1-3% per level
    • Lv41-50 → +10-15% per level
  • Current level now displayed in the Pause UI → Stats Menu.

Quality-of-Life Improvements

  • Max Health Upgrades now heal the player for the same amount.
    • (Considering buffing this to heal base amount + 20-50% in the future!)
  • Tutorial Option added—choose whether to see tutorials after selecting difficulty.
  • Tutorial Text Speed increased, with faster skipping when clicked.


What’s Next?

  • Resolution options (coming in a future patch/hotfix).
  • More balancing tweaks based on your feedback!
  • Planning on adding more Game Feel, so keep tunned for this!

As always, let me know what you think—your input helps shape Void Protocol’s future!

See you in the Void!

- Pedro Vilas Bôas, Game Creator

Files

Void Protocol - vAlpha0.0.4.0.zip 150 MB
3 days ago

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