First Major Update: Refactoring, Balancing & More!
Void Protocol » Devlog
Hey, Void Pilots!
The first major update is finally here, bringing significant under-the-hood improvements, balancing tweaks, and quality-of-life changes to Void Protocol. This update focuses on refactoring core systems, improving data collection, and fine-tuning gameplay balance.
Let’s break it down!
New Features
Difficulty Now Spawns Previous Tier Mobs!
- Chaos intensifies! Higher difficulties now include mobs from earlier tiers:
- Medium Difficulty: Easy-tier mobs can join the party.
- Hard Difficulty: Easy and Medium-tier mobs raid together.
- Why?
- To ramp up chaos, variety, and challenge—no mercy for the unprepared!
Core System Refactoring
Spawning & Pooling System Overhaul
- Mob spawning has been split into separate scripts for better organization:
- Standard Mobs
- Special Mobs
- Bosses
- The object pooling system has been remade to accommodate these changes, ensuring smoother performance and scalability.
Data & File Management Refactor (Final Iteration)
- More in-game data is now collected, including:
- Session & Run Details (Start/End Time, Duration, Difficulty, Score)
- Enemy Kills (Minions & Bosses per difficulty tier)
- Upgrades Collected (Common to Legendary)
- Combat Stats (Accuracy, Shots Fired/Hit, Pause Count)
- Player Stats (Max Health, Speed, Attack, Boost, etc.)
- Level Progression (Current Level, EXP Gains)
⚠️ Important Note:
- All data stays on the player’s PC (inside
Players - Gameplay Data
folder). - This is the final version of data collection—it will not be present in the next major update.
Bug Fixes
- Difficulty-Select-UI Planets now properly enlarge on hover.
- Max Health Rare Upgrade was incorrectly stronger than Epic—fixed!
- Player VFX (Shooting & Boost) no longer play after death.
- Window sizing improved for smaller resolutions (full resizing options coming later).
- Special thanks to @TalkingBox and @hirouz for reporting in the comments!
Balancing Changes
Combat & Progression
- Item Spawns now appear around the player instead of the entire world.
- EXP Runes adjusted with two new tiers:
- Tiny (1) | Small (3) | Medium (5) | Large (10)
- Gigantic (20) | Ginormous (50)
- Spawn Scheduling rebalanced across all difficulties.
Leveling System Rework
- Level Cap: 50
- Previously had no Level Cap
- EXP Scaling:
- Lv1 → 5 EXP
- Lv2-10 → +10-30% per level
- Lv11-25 → +3-10% per level
- Lv26-40 → +1-3% per level
- Lv41-50 → +10-15% per level
- Current level now displayed in the Pause UI → Stats Menu.
Quality-of-Life Improvements
- Max Health Upgrades now heal the player for the same amount.
- (Considering buffing this to heal base amount + 20-50% in the future!)
- Tutorial Option added—choose whether to see tutorials after selecting difficulty.
- Tutorial Text Speed increased, with faster skipping when clicked.
What’s Next?
- Resolution options (coming in a future patch/hotfix).
- More balancing tweaks based on your feedback!
- Planning on adding more Game Feel, so keep tunned for this!
As always, let me know what you think—your input helps shape Void Protocol’s future!
See you in the Void!
- Pedro Vilas Bôas, Game Creator
Files
Void Protocol - vAlpha0.0.4.0.zip 150 MB
3 days ago
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Void Protocol
Think you can handle the void?!
Status | In development |
Author | Peu Vilas Boas |
Genre | Shooter, Role Playing |
Tags | 2D, Roguelike, Sci-fi, Singleplayer, Space, Survivor-like, Top-Down, Twin Stick Shooter, Unity |
Languages | English |
Accessibility | Subtitles, High-contrast |
More posts
- Hotfix 0.0.4.1 - Easy Difficulty Fix14 hours ago
- Hotfix 0.0.3.1 - Save Stability & Cleanup15 days ago
- Hotfix 0.0.3 - Polish Pass & Critical Fixes15 days ago
- Bug Fix & Known Bugs19 days ago
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